Announcement

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> Time Zones <

Here is a map so everyone can tell what time to schedule their game. (and both teams show up same time)

Pacific Time (West Coast) - 1pm
Mountain Time (Rockies) - 2pm
Central Time (Mid-West) - 3pm
Eastern Time (East Coast) - 4pm

If you can't figure it out from this ^ table & the maps below.. go back to school you are an idiot.

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Team Fortress 2 Update Released

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  • Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:<br/>
    <ul>
    <li>Fixed XP-earned text being truncated for some clients
    <li>Fixed some missing particles when running in DirectX8
    <li>Fixed the Athenian Attire not being paintable
    <li>Fixed the Electroshocked War Paint not using the correct color for the BLU team
    <li>Added server ConVar "sv_downloadlist_include_navfile" to control downloading .nav files to clients (disabled by default)
    <li>Added ESEA 6s Invite Season 29 and Season 30 tournament medals
    <li>Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals
    <li>Updated the LODs for the TFNew tournament medals
    <li>Updated the Roaring Rockets unusual taunt particle effect
    <li>Updated pl_rumble_event<ul>
    <li>Fixed bumper car head start not being awarded correctly to the winning team of the normal world
    <li>Fixed Merasmus announcing winner of the bumper car race twice
    <li>Fixed players sometimes getting stuck on closing doors
    <li>Added spawn locations for the collectable soul gargoyle in the normal world
    <li>Increased sound distance for the flying sawblades so they can be heard from farther away
    <li>Improved clipping in the underworld race area</ul>
    <li>Updated pl_millstone_event<ul>
    <li>Fixed an issue where players were able to trap Headless Horseman above the death pit</ul>
    <li>Updated pd_cursed_cove_event<ul>
    <li>Fixed missing materials</ul>
    <li>Updated koth_slasher<ul>
    <li>Fixed an inconsistent set of func_nobuilds at mid
    <li>Fixed a spot where Engineers could hide buildings in trees
    <li>Fixed players being able to build on top of the spawn rooms</ul>
    <li>Updated koth_bagel_event<ul>
    <li>Entering the underworld now puts players back to full health
    <li>Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways
    <li>Added a couple pumpkin spawn locations in the underworld
    <li>Minor visual update to underworld exit</ul>
    </ul>

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