Announcement

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> Time Zones <

Here is a map so everyone can tell what time to schedule their game. (and both teams show up same time)

Pacific Time (West Coast) - 1pm
Mountain Time (Rockies) - 2pm
Central Time (Mid-West) - 3pm
Eastern Time (East Coast) - 4pm

If you can't figure it out from this ^ table & the maps below.. go back to school you are an idiot.

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Patch 3.5.8 Notes

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  • Patch 3.5.8 Notes

    Servers are offline while we update them with the latest patch. Given the nature of changes, we recommend everyone verify their files after download to ensure they have all content. To do this:<br><br>Right click on H-Hour in Steam Library<br>Select Properties and then the Local Files tab<br>Click on the Verify integrity of game cache button and let it run until complete.<br><br>--------------------------------------------------------<br><br><div class="bb_h1">New: </div> <br><b><u>Feature Request (673): No blend animation when turning in lean stance</u></b> <br><br>--All lean stances now have foot movement when turning <br><br> <br><br><b><u>Feature Request (691): UCR – Clear Selected Rotation List</u></b> <br><br>--Map Rotation screen now has a Reset button to clear previous selections <br><br> <br><br><b><u>Elimination gamemode added:</u></b> <br><br>Map mode created, asset adjustments to reflect game mode type and loading screens created-<br><br>--Cove <br><br>--Scorch <br><br>--Temple <br><br>--WolfRun <br><br> <br><br> <br><br><div class="bb_h1">Updates:</div> <br><br><b><u>Rank Limiter for Rooms:</u></b> <br><br>--Rank limiting now rejects players above noted rank without leaving a "ghost" character <br><br> <br><br><b><u>Dance Activation:</u></b> <br><br>--Dancing on players no longer requires looking at the body to display the Dance action <br><br> <br><br><b><u>Scorch:</u></b><br><br>--SOF player spawns changed to more closely mirror time to fire zone of Terrorist spawns<br><br><br><br><b><u>Claymore & PMN Plant:</u></b><br><br>--Click sound added to indicate successful plant<br><br><br><br><b><u>Log Cleanup:</u></b> <br><br>--Corrections to address numerous log warning entries, reduce volume of messaging and correct crash conditions reported. We expect this will reduce the number of connection drops for players. <br><br> <br><br><b><u>Polish:</u></b> <br><br>--Work on camera to smooth motion on stance changes and when going in/out of FP/TP view<br><br>--Polish of character internal logic to improve animation changes, movement <br><br>--Polish of door logic to improve interaction with character <br><br>--Improved MiniMap widget tacking logic and cleanup (this is expected to resolve double star issues)<br><br>--Polish of animation framework for better animation handling <br><br>--Increased velocity needed to achieve "hard landing" animation so this will occur less frequently <br><br>--Material settings for all SOF and Terrorist characters were reviewed and adjusted to improve graphical look <br><br>--Removed hat shadow from Lucky, Jack and Stevie's faces <br><br>--Corrected texture for Serbian Woodland Camo <br><br> <br> <br><br><div class="bb_h1">Bug Fixes: </div> <br>BF(616): Bomb Plant Neck Twist <br><br>BF(618): Lower right side of Jack Coat needs to be reweighted <br><br>BF(641): Slide from crouch to move <br><br>BF(657): Stevie's right eye is clipping through lower eyelid <br><br>BF(659): Lean gun placement is off. <br><br>BF(665): Starting Game with FrameRate limit set to "Unlimited" caps at 60 fps <br><br>BF(661): Turn in place animations are not lined up with idle stance <br><br>BF(667): Stuttering/Barely moving when changing to stand stance after being in scope/binoculars while crouched or prone <br><br>BF(675): Crosshairs interact with dead players (turn red on dead enemies) <br><br>BF(679): Nameplates of dead teammates not fading out until looked upon <br><br>BF(681): Full available SOF maps & modes not displayed in available UCR rotation <br><br>BF(682): Red Crosshairs on dead opponent bodies <br><br>BF(683): First shot weapon twitch <br><br>BF(687): No "Arming" Sound on PMN, Claymores, or C4 <br><br>BF(692): Player's Health Bar doesn't go to 0 upon death <br><br>BF(695): Dead Bodies are not "cleaned up" in Respawn rooms <br><br>BF(697): Snapping of weapon position when changing movement direction in lean stance <br><br>BF(698): Weapon not lined up with crosshair on most lean movement anim2s <br><br> BF(700): Hostage Extraction Zone (star) shows on Terrorist MiniMap <br><br> <br><br><div class="bb_h1">Workshop: </div> <br><div class="bb_h1">New:</div> <br><br><b><u>Sandstorm</u></b> <br><br><b><u>Selva</u></b> <br><br> <br><br><div class="bb_h1">Updated:</div> <br><br><b><u>Cryptic -</u></b> <br><br>-more props and altered textures <br><br> <br><b><u>Desert Raid -</u></b> <br><br>--Collision issues on Stairs <br><br>--Collision on Sabotage plant site <br><br>--Added Jump to climb on Guest house balcony <br><br>--Changed position of Bomb plant on DEMO <br><br>--Added new light Prop for Community Support <br><br>--Fixed collision issues on rocks outside of Jail <br><br> <br><br><b><u>FoxHunt -</u></b> <br><br>--cleanup NULL reference assets <br><br>--extraction object much smaller (as asked) <br><br>--added blocking volumes at edges of church (comment player). <br><br> <br><br><b><u>Port -</u></b> <br><br> --closed the outer buildings (like CrossRoads) <br><br>--spawn SOFs and Terrys at both sides <br><br>--closed areas to make the map smaller <br><br>--bomb plants moved <br><br> <br><br><b><u>Sujo –</u></b><br><br>--clean up of materials and assets to prevent player drops <br><br> <br><br><br><div class="bb_h1">Known Issue</div><br> <b><u>C4 Plant Announcement Duplicate:</u></b><br><br>--Sometimes on C4 plant you get two messages instead of one. To prevent delay in releasing the patch, the team decided to wait and fix in next patch.<br>

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